public static Texture2D Flip(Texture2D source, bool vertical, bool horizontal)
{
Texture2D flipped = new Texture2D(source.GraphicsDevice, source.Width, source.Height);
Color[] data = new Color[source.Width * source.Height];
Color[] flippedData = new Color[data.Length];
source.GetData(data);
for (int x = 0; x < source.Width; x++)
for (int y = 0; y < source.Height; y++)
{
int idx = (horizontal ? source.Width - 1 - x : x) +((vertical ? source.Height - 1 - y : y) * source.Width);
flippedData[x + y * source.Width] = data[idx];
}
flipped.SetData(flippedData);
return flipped;
}
Friday, 21 January 2011
How to flip Texture2D vertically or horizontally in XNA
Here is the code how you can flip a Texture2D image in XNA (4.0).
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Excellent tutorial, just a few mistakes:
ReplyDelete"source.GetData"
to
"source.GetData"
and well the ""
But this is awesome, just used it and works like a charm :)
Keep up the good work ( even if this is old :P )