public static Texture2D Flip(Texture2D source, bool vertical, bool horizontal) { Texture2D flipped = new Texture2D(source.GraphicsDevice, source.Width, source.Height); Color[] data = new Color[source.Width * source.Height]; Color[] flippedData = new Color[data.Length]; source.GetData(data); for (int x = 0; x < source.Width; x++) for (int y = 0; y < source.Height; y++) { int idx = (horizontal ? source.Width - 1 - x : x) +((vertical ? source.Height - 1 - y : y) * source.Width); flippedData[x + y * source.Width] = data[idx]; } flipped.SetData (flippedData); return flipped; }
Friday, 21 January 2011
How to flip Texture2D vertically or horizontally in XNA
Here is the code how you can flip a Texture2D image in XNA (4.0).
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Excellent tutorial, just a few mistakes:
ReplyDelete"source.GetData"
to
"source.GetData"
and well the ""
But this is awesome, just used it and works like a charm :)
Keep up the good work ( even if this is old :P )